Often a mage will appear and freeze all of your cannons. Throwers or Riflemen will also shoot at people from across. Enemy soldiers gain Experiencedįaster, but not one of those changes should pose a problem. The enemy's commander does more damage, and his Battle Fury increases his damage by 12%. Rocketeers and Mortars have a small knockback added to Mark areas on the board and shoot (slow) rockets at them - it's easy to Gunners should aim at the Rocketeers or Mortars in the back, who will People will need to man the cannons and attack the enemy ship.
Staying on your faction's ship have two things to take care of. Rocketeers or Mortars), they can come back and help on defense. When the attackers are done (they have killed the mage and You can spare to attack, leaving only the cannon users and 3,4 DPSers toĭefend. It is recommended to send as many players as Winning the battle between the two gunships will require your raid toīe carefully split between people defending your own ship, and peopleĪssaulting the enemy one. Hurl Axe - Inflicts 5,700 to 6,300 physical damage.ġ. Skybreaker Riflema or Kor’kron Axethrower: Below Zero - Freezes the enemy gunship's cannons, rendering them inactive. Skybreaker Sorcerer or Kor’kron Battle-Mage: Explosion - 6,300 – 7,700 fire damage to party members and siege damage to gunships.Ħ. The rocket travels for a few seconds, causing an Explosion when it lands, inflicting 9,000 to 11,000 Fire damage to players and Siege damage to the gunship. Rocket Artillery - Targets an area on the players' ship and launches a rocket there. Skybreaker Mortar Soldier or Kor’kron Rocketeer: Bladestorm - Inflicts weapon damage to up to 4 nearby targets every 1 second for 6 seconds.ĥ. Wounding Strike - Inflicts 200% weapon damage and reduces all healing done to the target by 40% for 10 seconds. Skybreaker Sergeant or Kor’kron Sergeant: Applied when a soldier's health gets below 20%.Ĥ. Desperate Resolve - Increases armor and attack speed by 60%. Applied if a soldier has been alive for more than 60 seconds.
Elite - Increases damage by 120%, and attack and casting speed by 80%. Applied if a soldier has been alive for more than ~40 seconds. Veteran - Increases damage by 60%, and attack and casting speed by 40%. Applied if a soldier has been alive for more than ~20 seconds. Experienced - Increases damage by 30%, and attack and casting speed by 20%. Tank is out of melee range, but close enough still. Inflicts 3,010 to 3,990 physical damage, and applies a stacking DoTįor another 2,000 every 3 seconds per application. Cleave - Inflicts 120% weapon damage to up to 3 targets in front of Saurfang or Muradin. Applied every time Saurfang or Muradin strike a target. Muradin Bronzebeard and High Overlord Saurfang:
#Gunship battle wow plus#
Incinerating Blast - 1,000 siege damage plus damage per point of heat used to launch.Ģ. Level reaches 100, the cannon becomes Overheat and inactive for 3 seconds. Generates heat, Incinerating Blast consumes it. Heat - Gunship Cannons use Heat as a resource. Abilities: Depends on whether you're alliances or hordes, the adds are different in type and name. Health point of the enemy ship: 2,058,000